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| 180 HS Air (1 wake) 180 TS Air (1 wake) 180 Off the wake - from inside wakes to outside 180 Surface - board spins 180 on water Air H/S- 1 wake, board must leave water Air H/S- 2 wake, heelside air Air T/S- 1 wake, board must leave water Board slide in flats (same as lip slide but out in flats or between wakes) Bunnyhop (Ollie) board must leave water Bunnyhop (Ollie) 180 Buttslide - hold for 1 second min. Half-Cab - 1 wake, back to front, board in air Lip Slide - board slides sideways on wake crest 180 Air - 1 wake 180 Air Blind Side- 1 wake, board must leave the water 180 Air 2 wake - heel side or toe side 180 Grab - T/S or H/S 360 Air 1 wake - T/S or H/S 360 any variation - 2 wake T/S or H/S 360 Surface - board spins 360 on water Air H/S - 2 wake, heel side air Air H/S w/ grab - any grab on board Air T/S - 2 wake, toe side air Air T/S w/grab - toe side grab any variation Backscratcher - raise board 90 degrees to water behind rider Blindside Bunnyhop 180 - 180 turn away from boat w/ hand pass Blindside 180 - 2 wake, H/S 180 turn away from boat Bunnyhop (Ollie)180 Bunnyhop 360 handle pass Bunnyhop 360 wrap Crail - rear hand toe side grab, bone out back leg Fashion Air - backscratcher w/hand behind head Half-Cab - 1 wake, back to front, board in air Half Cab H/S- 2 wake, back to front Half Cab T/S- 2 wake, back to front Half Cab w/grab Indy grab H/S or T/S- rear hand, toe side grab between feet Lip Slide - board slides sideways on wake crest Melon grab - front hand, rear heelside grab Method grab - backscratcher w/front hand toe side grab Nuclear grab- back hand grabs heelside edge of board in front of front foot Nose grab - front hand grab nose of board Ole surface 360 same as surface 360, but handle is over their head, no pass Palmer - melon grab w/twister Powerslide - board/fin break out, board slides 90 degrees minimum 2 seconds Powerslide to Blind- same as a powerslide with an extra 90 degree slide Roast Beef - rear hand heel side grab, between feet Shifty- board rotates 90 degrees and back Slob/Mute - front hand toeside grab Stalefish - rear hand heelside grab, around back leg Stiffy - both legs straight w/board toward boat Stiffy Indy grab - stiffy w/rear hand toe side grab between feet Tail grab - rear hand grab, tail of board Tumbleturn - 360 degree board/body spin, back on water board out Twister/Shifty - board rotates 90 degrees and back Air Front Flip - front flip without using wake Bat Wing - T/S hoochie glide Bel Air - air tantrum - tantrum without using wake Big Worm - same as crow mobe 540, but w/handle over head (no handlepass) Blender - H/S backroll w/ wrap Blind Judge - H/S raley, 180 away from boat, fakie landing w/handle pass Diesel - same as crow mobe, but w/handle above head (no handle pass) Dumb Dumb - T/S roll to blind 360, handle pass Elephant - scarecrow to delayed 180, front landing Front Flip H/S - board must go end over end Front Flip T/S - board must go end over end Front Flip to Revert - front flip, landing fakie Front Flip to blind 180 - front flip to 180, spin away from boat, handle pass Fruit Loop - T/S front flip to blind 180, handle pass Half Cab Front Flip - front flip, fakie approach, front landing Hasselhoff - switchstance front flip to blind 180 Hoochie Glide - H/S raley, method grab Hoochie Glide to Revert - hoochie glide w/180, fakie landing Hoochie Glide to blind - hoochie glide, 180 away from boat, fakie landing H/S Air Half Cab Roll - H/S roll, fakie approach, front landing H/S Air Roll - no wake, H/S back roll H/S Air Roll to Revert - no wake H/S roll to 180, fakie landing H/S Back Roll - barrel type roll, heel side approach H/S Back Roll to Blind- backroll w/ Back side 180 spin, Switch Landing H/S Half Cab Roll - H/S back roll to 180, fakie approach, front landing H/S Half Cab Roll - H/S back roll to 180, fakie approach, front landing H/S Krypt - H/S Raley, fakie landing H/S Mexican Roll- head over heals type backroll, h/s approach H/S Raley - body outstretched, superman like, board behind them H/S Raley w/ Blind 180 H/S Raley w/ Suicide - hands must be away from the handle H/S Roll to Revert - H/S back roll to 180, landing fakie H/S Rollephant - H/S roll to revert, turned back leg to regular (rewind) Indy Glide 911 with an indy grab O.H.H. - other hand hoochie, hoochie glide, back hand grab Orbital - inverted 360 line over, handle pass Oriental - hoochie glide, but grab the toe side edge S-Bend - H/S raley, 360 body rotation while extended Roll to Blind Late Scarecrow - T/S front roll to180, fakie landing Shifty 360 - twister to 360 handle pass Slurpy - T/S roll to revert + 180 handle pass, both hand behind back approach Special K - T/S front roll to blind 180, both hands behind back approach Switch S-Bend - s-bend, fakie approach, fakie landing Switch Front Flip - front flip, fakie approach, fakie landing Switch H/S Air Roll - H/S air roll, fakie approach, fakie landing Switch H/S Krypt - H/S krypt, fakie approach, front landing Switch H/S Raley - H/S raley fakie approach, fakie landing Switch H/S Roll - back roll, fakie approach, fakie landing Switch Scarecrow - scarecrow, fakie approach, front landing Switch T/S Back Roll - T/S back roll to revert, fakie approach, fakie landing Switch T/S Front Roll -T/S front roll, switch approach, fakie landing Switch T/S Back Roll to Revert-T/S back roll, switch approach, land regular Switch T/S Krypt - T/S krypt, fakie approach, front landing Switch T/S Raley - T/S raley, fakie approach, fakie landing Switch Tantrum - tantrum, fakie approach, fakie landing Switch Vulcan - vulcan, fakie approach, regular landing Tantrum - heel side approach, back flip Tantrum to Blind - tantrum to 180, turn away from boat w/ handle pass Tantrum to Revert - tantrum to 180, fakie landing Tootsie Roll - T/S front roll to blindside 180, handle pass Tweetybird - no wake (air) version of whirlybird T/S Back Roll - toe side approach to back flip T/S Back Roll to Blind- toe side approach to back flip, fackie landing, handle pass T/S Back Roll to Revert - T/S back roll, fakie landing T/S Backside 360 T/S Front Roll - toe side approach, head over heels front flip T/S Half Cab Roll - toe side fakie approach, back flip to 180, front landing T/S Krypt - T/S raley to 180, fakie landing T/S Raley - toe side approach, rider throws board out behind them T/S Whirleybird - T/S back roll w/ 360, handle over head Vulcan - s-bend, extra 180 rotation before landing fakie Whirlybird - tantrum to 360, handle over head Whirlybird 540 or Whirly 5- tantrum to 540, handle over head H/S Blind 180 Back Side T/S Blind 180 Back Side H/S or T/S Blind 360 H/S Blind 360 Handle Pass T/S Blind 360 Handle Pass H/S or T/S 360 Handle Pass H/S or T/S 360 Wrap H/S or T/S 540 Wrap H/S 540 Blind B/S Handle Pass T/S 540 Blind B/S Handle Pass H/S or T/S 540 Handle Pass H/S or T/S 720 Wrap or Handle Pass H/S or T/S 900 Handle Pass 1080 Tumbleturn- full 360 rotation of body and board w/ back on the water MOBIUS TRICKS - inverts with 360 rotation Big Worm - Same as a Crow Mobe 5, but the handle is above the head Blender - H/S back roll, wrap 360 Blind Side Mobius- H/S backroll with frontside 360 handle pass Dumb-Dumb - T/S roll to blind 360, handle pass Fat-Chance - switchstance front flip mobius Front flip Mobius - front flip 360 handle pass H/S Air Mobius- H/S mobius with out crossing wake H/S Mobius - H/S back roll 360 handle pass H/S Mobius 540- H/S back roll 360 handle pass H/S Switch Air Mobius - air mobius fakie approach, fakie landing H/S or T/S 900 - wrap or handle pass KGB Handle Pass - H/S back roll to blind 360 handle pass KGB Wrap - KGB wrap approach no handle pass, h/s backroll to blind 360 Moby Dick- tantrum to blind 360, handle pass Pete Rose - T/S back roll 360 handle pass Scarecrow Mobe (Crow Mobe) - Scarecrow w addt'l 180 Scarecrow Mobe 540 (Crow Mobe) - Scarecrow w addt'l 180 Skeezer - Switchstance Crow Mobe Spear Rib - H/S backroll 360 handle over head Switch Mobius - H/S mobius fakie approch, fakie landing X-Mobe - switchstance Pete Rose |
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